If you've ever queued Support in BF6, you already know you're not the star of the killcam. You're the steady hands behind the push, the one keeping lanes locked down while everyone else sprints ahead. If you're still learning the role (or testing setups in a cheap Battlefield 6 Bot Lobby), the "Anchor" idea is simple: make yourself hard to move, hard to delete, and useful every second you're alive.
Perks that keep you standing
1) Revive Recovery is the first thing I'd slot. You'll revive people in awful places. It's never a neat little corner. That tiny window of safety and health kick after a revive is what lets you finish the job instead of getting traded instantly. 2) Explosives Resistant is next, because once you're anchoring a point you become a magnet for rockets, grenades, and random splash damage. That reduction doesn't feel flashy, but you'll notice it when you survive with a sliver and get to reset. 3) Logistics Expert matters more than players think. Ammo ticks too slowly when the whole squad is dumping mags. Faster resupply keeps momentum going. 4) Steady Aim rounds it out, especially if you're running an LMG that starts to wander once the fight drags on.
Weapons and kit that fit the job
Pick an LMG that can hold a lane without constant reloads. High capacity wins here, even if it's not the "cool" option. Build it for control: manageable recoil, decent sustained fire, and a setup that feels good when you're mounted. For gadgets, you're basically married to a supply bag, but don't stop there. Bring deployable cover so you can create your own little pocket of safety on a choke or a broken wall. And yes, take smoke. People forget smoke until they're staring at a downed teammate in the open. You won't.
How to anchor without turning into a statue
The rhythm is what makes this build work. Set up near the fight, not in it. Drop cover where you can watch an approach, then place your supplies where teammates can grab them without stepping into the enemy's sightline. When the push hits, don't panic-spray. Short bursts, hold the angle, punish peeks, and keep them suppressed so your Assault players can move. If someone drops, smoke first, revive second. Then reposition a few steps. Small moves. If the line cracks, fall back, rebuild your little setup, and make them fight for every meter again.
Team value that shows up on the scoreboard later
You'll feel it when the match starts swinging your way: teammates stop hesitating because they know ammo's there, revives are quick, and a lane is actually covered. That's the Anchor's real payoff. If you also like having options outside the match—like quick delivery for game items and currency with clear ordering and support—work a reliable service into your routine, and u4gm fits that bill without you having to jump through hoops.