When I started Dune: Awakening nine months ago, I treated it like a single-player survival-crafting game, immersing myself in the world of Arrakis at my own pace. That worked beautifully until I hit the endgame, where solo players like me had little to do beyond fending off PvP pressure. I left after a couple of months, convinced the MMO wasn't built for my style of play. But the desert kept...
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